Lore & Help
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The latest updates to Lorebound.
Always know what's next
v0.8.0Sep 12, 2026
New
- •An objective arrow points the way to your current goal, and a travel button takes you straight through the gate or stairs it leads to - no map required.
- •Leveling up brings up a card to spend your new stat and skill points on the spot, as soon as the fighting stops.
- •Every gear drop comes with Equip and Skip - put a new find on the moment it lands, even mid-fight.
- •The Healer's Wild branch calls a raven, a wolf, or the whole pack to fight at your side - and a fielded Healer companion calls them too.
- •A mirrored layout for left-handed play - swap the joystick and action buttons from your Profile.
Improved
- •You now carry one quest at a time. Taking on a side job sets your current quest aside with its progress kept, ready to pick back up.
- •The Quest Journal and the notice board are now one place, with your Current Standing at the top.
- •Wild events are opt-in - take one on from the Quest Journal and it appears in the world - and new job boards open one at a time as Cindervale's production grows.
- •The Mouth is now three floors instead of five, ending in a rebuilt boss chamber.
- •Billmozan's Keep is tighter, and defeating him opens an exit rift so you can leave the moment the fight is won.
- •On desktop, hold Q or E to swing the camera and press L to snap it back behind you. F is now only Interact - it no longer swings your weapon at gates.
- •The music follows the fight now, not just the place, with new sounds for critical hits and finished quests.
Fixed
- •A Healer companion's summon could freeze the whole fight.
- •The joystick could stay stuck after an interrupted touch.
- •Invisible raiders and missing cobblestones in the opening siege on some iPhones.
Gear goes where you go
v0.7.0Aug 18, 2026
New
- •Equip weapons and armor from anywhere - a new Inventory button (🎒) in the HUD opens your gear instantly, no trip to a forge required.
- •New flight and impact effects for the Marksman's ranged attacks.
- •Stepping into the Mouth for the first time now plays its opening beat as a comic.
Improved
- •"Gear" is now "Inventory", with a clearer backpack icon and a redesigned HUD button row.
- •The Marches' abandoned-hamlet thread now folds cleanly into the main story quest instead of running alongside it.
Fixed
- •A dungeon-boss door marker that was clipping into the wall instead of sitting over the doorway.
- •Doggu could barrel into view mid-cutscene or tutorial prompt; he now waits for the overlay to clear.
Fewer restarts, more forging
v0.6.0Aug 8, 2026
New
- •The forge - gear is now equipped at a smithery, not from your bag. Find the Marches cache to try it out.
Improved
- •Progress now checkpoints at landmarks and every dungeon floor, not just towns - a defeat costs a lot less than it used to.
- •Faster, more consistent loading between scenes.
- •"Clear this place" quest goals now track kills scoped to that fight, not the whole map.
- •Named overworld encounters (like Greenwood Cut) now pay XP, loot, and coin like any other kill.
Fixed
- •A rare crash when leaving a scene quickly.
- •A tutorial prompt that could block movement and attacks longer than intended.